Spirit Stones Ios
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Check out the!Streams. Check out on Twitch for any active streams!Related Sites.What's New. Updated for Rudiel/Kaidormu/Patricia patch Nov 18, 2015Hey everyone.came up with the idea that I should make a list of recommended spirit stones for every player, so I did just that. Please note a couple things:1) All of the stone setups are what I personally believe is optimal. If you have anything to add or believe I am wrong on someone then tell me and I'll fix it. I typed this all up in two sittings - during my lunch break at work and while waiting for a GW2 world boss to spawn - so there are bound to be errors.2) I don't own every player here. Some of them may be based on what I've seen opponents use, people on this subreddit use or just what I think is best.3) I am only listing spirit stones for A-rank players and above according to.
Reason for this being that you'll be replacing the player soon anyways if they're rated B or lower so it's not worth powering up stones specifically for them. (It's also a ton more work.) CTRL + F if you're not sure if someone's there - if you would like to request a specific player(s) then tell me and I'll gladly add them to the list.4) The list is organized by element, and in alphabetical order. The columns for each stone are also listed in order of what is more important, from slot 1 being more important to slot 3 being less important. This is not relative to any scale and some players require a specific 3-stone setup while some don't have any important stones at all.5) I've hit the character limit after 3 elements so dark/whirlwind players are going to be in the comments. The dark players and the whirlwind players.6) If you know how to format this better then please tell me.Edit: Both independent guides as well.Without further ado, here it is. If you are not fond of Reddit formatting (I know I'm not), you can view it in. Player (Ardor)Slot 1Slot 2Slot 3PrismUniqueNotesChoiThunder crit rateArdor reflexDark action speed/dribbleThunder/Light crit, Ardor/Light reflexTeranox's Blood, Shaking Heart of Thunder, Essence of GreedWhat stones you use highly depends on whether you are using him as a penetrator, stealer, totem or striker.
The setup I listed is for midline penetrator/stealer Choi which I personally believe to be the best use of him, but he certainly performs well in other roles. If you use him as front totem then action speed + Ignition Catalyst is better.ElaineDark action speedArdor reflexThunder penetration/steal/crit rateDark action speedIgnition Catalyst, Endlessly Burning MatterIgnition Catalyst is highly recommended, mandatory even, so she can move first and get her active off. The Thunder slot can be anything you like.KevinArdor reflexArdor decrease damageLight crit rate/HPArdor/Light reflexEndlessly Burning MatterKevin has pretty good natural reflex so we have stones to augment his ability as a stealer. Ardor reflex is preferred over Light reflex because the crit resist is more valuable towards his survivability. But since he is a totem his stones do not matter all that much.LiaArdor reflexWhirlwind action speedLight crit rate/HPArdor reflexThousand WatchersThe listed stone setup is for CM Lia but it can work for backline Lia as well.
Critical resist for survivability and reflex because she is in mid.LucianArdor reflexWhirlwind action speedDark HP/decrease damage/action speedArdor reflex, Thunder defenseProtection of Mother EarthThis is a maximum critical resist setup because honestly Lucian doesn't have much else going for him. If you have issues with counterattacks then you can use action speed in the Dark slot, otherwise use decrease damage or HP.LuciusArdor dribbleArdor reflexLight crit/penetration/action speedDark action speedTeranox's Blood, Blazing EssencePenetrators only need 100% crit rate and Lucius already gets almost 100% crit rate from his skills so you don't need more than one crit stone. As such, we give him reflex + dribble and CA resist in the prism slot.NariArdor pass effectLight action speedLight reflexArdor pass effectIgnition Catalyst, Endlessly Burning Matter (thanks )Standard passer stones, not much to say here. Ignition Catalyst if she has issues moving first, Endlessly Burning Matter otherwise.SharrArdor crit rateArdor dribbleArdor receiving passThunder receiving pass/penetration, Light/Ardor dribbleTeranox's BloodSharr has low pen power so consider Thunder penetration if you run into a lot of Kei. Otherwise Thunder receiving pass because it is an OP stone with both damage increase and crit rate.ShuLight crit rateArdor dribbleArdor reflexDark action speed, Thunder/Light crit rateMetatron's Will, Teranox's Blood, Blazing EssenceSince he is usually in mid or (PvE) backline then if you have already achieved 100% crit rate then Dark action speed is the best stone for the prism slot.
Otherwise he needs to crit to do damage.TylerLight action speedLight crit rateArdor reflexLight/Thunder crit rateIgnition Catalyst, Teranox's Blood, Metatron's WillThis guy has like 129034810 reflex so it would probably be useless to put reflex stones on him so I don't really know what to put here. He does need to move first though to be really effective.WilliamArdor crit rateArdor dribbleArdor receiving passThunder receiving pass/penetrationTeranox's BloodWilliam needs crit rate, lots of crit rate. If you can manage to reliably crit then he also lacks pen power so Thunder pen is good as well.VictoriaArdor crit rateArdor reflexDark action speed/decrease damageLight/Thunder crit rateTeranox's Blood, Endlessly Burning MatterPretty standard, extra crit rate to proc Ecstasy is the most important part. If you use her in front then reflex stones matter more.YuriLight crit rate/HPArdor dribble/decrease damageArdor reflexLight/Thunder crit rate, Dark action speedTeranox's Blood, Blazing Essence, Metatron's Will, Endlessly Burning MatterYuri is dumb but if you give her a unique and over 100% crit rate then suddenly you won't think she's dumb when she penetrates their front and mid with 800+ damage crits on both. Dark action speed in prism if you reach 100% crit rate. If you're not fond of the idea then she can be built defensively instead.Player (Ardor)Slot 1Slot 2Slot 3PrismUniqueNotesPlayer (Thunder)Slot 1Slot 2Slot 3PrismUniqueNotesBellLight reflexThunder crit rateThunder penetrationLight/Ardor reflex, Thunder/Light crit rateMetatron's Will, Thousand Watchers, Shaking Heart of ThunderVery flexible player.
Usually goes in mid so reflex takes priority. Try to reach 100% crit rate so she does maximum damage.BladeThunder receiving passThunder crit rateArdor dribbleThunder receiving passTeranox's Blood, Shaking Heart of Thunder, GlabarisCrit, crit, crit. That's all she needs because her skills provide everything else.
Best setup is with 4x crit stones (Thunder receiving pass, Thunder crit rate, Teranox's Blood, Thunder receiving pass). Pen is not necessary because the only GK with high enough DR to warrant more is Kei and she kills him anyways.CynthiaThunder crit rateThunder crit damageThunder action speedThunder/Light crit rateShaking Heart of ThunderSame as Blade, she needs to crit. If you reach over 100% crit then you can put a reflex stone in the prism slot but that's not really happening unless you have 2x crit buffs in the midline.EdenLight reflexThunder crit rate-Light/Ardor reflexThousand Watchers, Star's Tears (thanks )Lots of reflex because she's usually a mid totem. Is commonly used in CM position.GuinevereDark action speedDark penetrationThunder crit rate/crit damageDark action speedShaking Heart of Thunder, Essence of Greed, Silent ColdStones don't really matter on totem Guin so the following build is for midline penetrator + stealer Guin. Her reflex sucks so we stack triple counterattack resist stones on her - use double dark action speed stones on totem Guin as well.
She does have a ton of crit though so we only need 1 crit stone at most. Silent Cold if totem.HaruArdor reflexWhirlwind action speedThunder crit rate/stealThunder/Light crit rate, Ardor/Light reflexTeranox's Blood, Endlessly Burning Matter, Shaking Heart of Thunder, Earth's CryHaru can be built for steals based on either damage or reflex as he is pretty strong in both regards. Speed helps him with stacking up Quick Decision faster and crit rate helps him deal damage.HildegardDark action speedThunder crit rate/penetrationLight dribbleDark action speed, Thunder penetrationFontus's Tissue Sample, Shaking Heart of Thunder, Metatron's WillLike Guin, Hilde's reflex sucks so we stack lots of it on her.
She already packs enough damage and crit rate but if you give her a crit stone it allows you to take points out of Extreme and put them into Remove Safety Device for even more damage. Double blue pen + Metatron's Will for constant action bar deletion even without the ball (thanks ).IggyWhirlwind reflex/stealThunder crit rateThunder steal/action speedArdor/Light reflex, Light/Thunder critShaking Heart of Thunder, Ancient StormerStones on totem Iggy in the frontline don't matter all that much. This build is for midline stealer Iggy focused on reflex and damage through crits. Make sure she gets 100% crit rate.JuryArdor reflexThunder defenseDark decrease damageArdor reflexBattalion, Star's Tears (thanks )CM Jury lacks survivability and defensive skills and she also has low stats due to being a boss so we need to augment that with critical resist and decrease damage stones.LeventorThunder receiving passThunder crit rateDark crit damageThunder receiving passShaking Heart of Thunder, Encompassing Soul, GlabarisNo need for pen power because he is Leventor.
Stack maximum critical rate to make use of his active crit damage.LukaArdor pass effectThunder action speedThunder defenseArdor pass effectIgnition Catalyst, Silent Cold, Endlessly Burning Matter (thanks )Pretty standard as well. Not much to say here. She can use Silent Cold or Endlessly Burning Matter but Ignition Catalyst is usually better as it guarantees that she moves first.
She is naturally fast though due to her speed buff + debuff so this is not as necessary as on other passers. Last Thunder slot doesn't matter.LyniaDark action speed/penetrationThunder crit rateThunder crit damageDark action speed/penetration, Thunder crit rateFontus's Tissue Sample, Shaking Heart of ThunderLow crit rate and crit damage but lots of attack power so we need to guarantee that she crits. If you can manage that then she will be a pretty decent penetrator but otherwise she is very unreliable. If you cannot guarantee 100% crit, do not use her as your primary penetrator because you will cry when she hits the opposing midfielder for 500 damage and they steal the ball right back. Dark slot is very strong though and pen stone is worth considering due to her low damage.NeruaLight reflexWhirlwind action speedThunder defenseLight/Ardor reflexThousand Watchers, Earth's Cry, Ermaltion, Protection of Mother Earth, Star's Tears (thanks )Stones don't matter too much because she's just a totem. Give her a lot of reflex so she can steal better though. You can also give her crit rate to help her penetrate or critical resist to make her more tanky.NikitaThunder defenseWhirlwind decrease damage/action speedThunder HP/action speedWhirlwind decrease damageStar's Tears, Protection of Mother EarthMediocre base reflex, low base stats and no damage from skills means her primary purpose is to just tank hits as well as she can.
Part 2 Player (Dark)Slot 1Slot 2Slot 3PrismUniqueNotesAliceDark action speedArdor reflexThunder crit rateDark action speed, Light/Ardor reflexIgnition Catalyst, Endlessly Burning MatterMostly totem to debuff the opposing frontline and allow you to steal. Ignition Catalyst helps her move first and get her active off.AlkydeDark pass effectDark action speedLight reflexArdor pass effect, Dark action speedThousand WatchersMostly used as reflex debuff totem for Ravian. Pretty standard stones.AvnoreDark action speed/stealThunder crit rateDark decrease damageThunder crit rateShaking Heart of Thunder (thanks )Just a PvE healer but if you give him some crit rate he can probably do damage too. Shaking Heart of Thunder for extra damage when penetrating.BaltheonDark action speedDark pass effectThunder crit rate/HPDark action speed, Ardor pass effectSilent ColdBaltheon is very slow and cannot use Ignition Catalyst so I recommend double action speed stones. He packs enough damage and pass effect on his own so an Ardor pass effect in the prism slot is sometimes overkill.
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If you run a slower striker (like Hiro or Leventor) or have Meta/Beth mid then it's okay to run Ardor pass effect.Black DaisyArdor reflexWhirlwind action speed/steal (thanks )Dark decrease damage/action speedArdor/Light reflexEndlessly Burning MatterCan be CM or front totem. Either way she has pretty good base reflex so we augment that to help her steal. Action speed/crit resist to help her survive in CM because she only has a measly 20% decrease damage.DaleDark action speedDark penetration/dribble (thanks )Ardor crit rateLight/Thunder crit rate, Dark action speed, Ardor reflexTeranox's Blood, Blazing Essence, Fontus's Tissue SampleDale needs crit and even though he debuffs enemy reflex having counterattack resist is still nice. He crits like a real man so make sure you support him with it. If you have a crit totem like Black Daisy then it is ok to drop a crit stone.JeuneseDark action speedDark decrease damage/HPThunder crit rateDark action speedSilent ColdStones don't matter for this guy very much. It helps to have him move fast to stack up Requiem more quickly but as long as he gets his active off he's fulfilled most of his purpose.JheetDark penetration/crit damageWhirlwind crit rateWhirlwind crit damage/reflexLight/Thunder crit rate, Thunder penetrationEarth's Cry, Encompassing Soul, Fontus's Tissue Sample, Ancient StormerFontus's Tissue Sample is quite the waste due to his ridiculous amounts of counterattack resist.
However it is still beneficial to try and get 100% counterattack resist on him, which is easily achievable. He may have issues with Silla ace so pen stones are a possibility but otherwise just try to reach 100% crit rate. Can be built for infinity combo with Ancient Stormer as well though that is more of a gimmick than anything else.LilithDark stealDark action speedDark dribble/HPArdor/Light reflexBattalion, Fontus's Tissue SampleLilith's stone slots suck so I have no idea what to put on her.
The only important stone is the reflex stone in the prism slot because even though she has Entice more often than not she'll have less than 600 reflex to maximize it. So you need to augment that. (thanks )Lucid (credit to )Light critDark crit damageDark dribbleThunder receiving pass, Light/Thunder crit, Dark/Whirlwind crit damageEssence of Greed, Encompassing Soul, Metatron's WillLucid has very high natural crit rate compared to other strikers so it is okay to run double crit damage stones on her. She is also very fast and Essence of Greed puts her on terms of Blade's speed, allowing her to kill off the defender and shoot again for a 1v1.MalcolmDark action speedDark penetrationDark dribbleDark action speed, Light/Thunder critFontus's Tissue Sample, Encompassing SoulMalcolm lacks crit rate so crit stone in the prism + crit totem like Daisy helps him out greatly. Part 3 Player (Whirlwind)Slot 1Slot 2Slot 3PrismUniqueNotesBeatriceWhirlwind crit rate/crit damageDark penetrationThunder receiving passThunder receiving passShaking Heart of Thunder, Glabaris, Encompassing SoulBeatrice has built in pen power. However she needs crit and is generally paired with Neraizel who has very high pass effect.
Thus we forego penetration in the Thunder slots for receiving pass stones instead to maximize both those things at the same time.Black TortoiseWhirlwind action speedArdor reflexLight HPArdor reflex, Thunder defenseErmaltion, Protection of Mother EarthFull crit resist build so you can laugh at all the Hiros and Beatrices hitting you for their puny 300 no-crit damage and then cry as you get 1 shot by the Sharr next match. You can try putting decrease damage stones in the Whirlwind/prism slots but honestly it's not going to help you against Sharr regardless.ElizabethLight reflexWhirlwind steal/decrease damageWhirlwind crit rate/action speedLight/Ardor reflex, Light/Thunder crit rateAncient Stormer, Thousand Watchers, Earth's CryCan be a high-reflex stealer or a makeshift CM until you get someone better. Has very good base reflex so we want to augment that to help her stealing capabilities. Low damage but that can be remedied with a little critical rate. If used as CM, Whirlwind action speed + decrease damage is mandatory.EnthiaThunder crit rate/penetrationWhirlwind crit damage/crit rateWhirlwind action speed/decrease damage/reflexThunder/Light crit rate, Dark action speedShaking Heart of Thunder, Earth's CryTry to reach 100% crit for reliable damage. You can use decrease damage stones on her for a makeshift CM as well (I do not recommend this). She has low reflex so if you can reach 100% crit rate without needing the prism slot then it would be good to equip a counterattack resist stone there.JinArdor reflexWhirlwind action speedDark decrease damageArdor reflex, Thunder defenseProtection of Mother EarthCrit resist build again.
Dark decrease damage stone over HP stone because he has ridiculous base HP and HP potential with Kiki + other HP buffs.LinmayArdor reflexWhirlwind action speedDark decrease damageArdor/Light reflexBattalion, Endlessly Burning MatterNot much to say here. Typical mid build with reflex + speed. Battalion if you use her as CM.KaidormuThunder crit rate/defenseWhirlwind reflex/action speedDark penetration/action speed/dribble/crit damageArdor/Light reflex, Thunder penetrationShaking Heart of Thunder, Earth's Cry, Battalion, Fontus's Tissue SampleThis guy is pretty interesting. He has very good damage due to built in crit rate and +75% attack power from Violent Attack, but he also has pretty decent reflex when maxed. With Neraizel's global crit buff, he only needs one crit stone to reach 100% crit rate.
He even has some decrease damage to make him usable as a very makeshift CM. So he can be optimized for three things - damage, reflex, or crit resist.KhirelWhirlwind crit rateArdor dribbleArdor reflexDark action speedBlazing Essence, Teranox's Blood, Earth's CryYou will probably be going 5/3/5/5 or 4/4/5/5 so you will probably still need a crit stone to reach 100% crit. He is very susceptible to counterattacks but doesn't lack any damage whatsoever so Dark action speed stone in the prism slot is mandatory.KikiLight reflexLight critWhirlwind action speedLight/Ardor reflexAncient Stormer, Metatron's Will, Earth's Cry (thanks ), Thousand Watchers (thanks )Usually used as a backline totem but you can make her a reflex stealer as well in the frontline when paired with something like Kirin + Kevin. She hits pretty hard which warrants the crit stone to take advantage of that.KirinThunder receiving passWhirlwind crit rateWhirlwind crit damageThunder receiving pass/penetration, Light/Thunder crit rateShaking Heart of Thunder, Glabaris, Ancient StormerI have seen Ancient Stormer Kirin in the frontline paired with Quick Start and it is pretty scary. He needs to crit to deal even decent damage so give him as much as possible.
He also has low pen power. In short, he has quite a few problems however if you can manage to get him to crit reliably then he is very strong.MagnusLight reflexWhirlwind action speedWhirlwind decrease damage/steal (thanks )Light/Ardor reflexAncient Stormer, Earth's CryMostly a totem so his stones don't matter too much either.
However he has great natural reflex with his self buff so double reflex stones will make the best use of that.MihoThunder defense/crit rateWhirlwind action speed/decrease damage/stealDark steal/action speedLight/Thunder crit rate, Thunder defenseProtection of Mother Earth, Star's Tears, Earth's Cry, Shaking Heart of Thunder, BattalionStone setup largely varies based on how you want to build her since she is a backline HP totem at heart. You can give her a little bit of crit rate to help her penetrate or you can fully optimize her for crit resist/decrease damage to be tankier as a defender. Either are viable because she lacks damage skills to capitalize on offensive stones yet is rather useless in the steal/penetrate department.NeraizelWhirlwind pass effectLight action speedLight reflexArdor pass effectPrey's SentenceVery standard passer stones. I don't know enough about mid stealer Neraizel to know what stones she uses.Princess MeiranLight reflexWhirlwind action speedWhirlwind decrease damageLight/Ardor reflexThousand Watchers, Protection of Mother Earth, Ermaltion (thanks )This is for CM Meiran as she is probably mono-Whirlwind's best CM player. She can also be used as a front totem in which case her stones don't matter too much.QiyouWhirlwind reflexWhirlwind action speedWhirlwind stealArdor/Light reflexAncient Stormer, Earth's CryMostly used as a high reflex stealer in RM or LM.
If you use her as a CM then you may want to give her a decrease damage stone instead of a steal stone.RudielWhirlwind reflexWhirlwind crit rateWhirlwind action speed/stealArdor/Light reflex, Thunder penetrationAncient Stormer, Earth's CryIf you give her Ancient Stormer and pair her up with Quick Start she can be built for pseudo-infinity steals. With her base crit rate (45%), 30% crit rate from passive and Neraizel's global whirlwind buff she can reach 100% crit rate without needing a crit stone in the prism slot.SaramirArdor reflexWhirlwind action speed/stealDark decrease damageArdor/Light reflexPrey's Sentence, Battalion, Endlessly Burning MatterSaramir can be used as CM or LM or backline long passer. If she is in mid position then reflex is necessary and if she's in CM specifically then crit resist is good as well. She can be an Endlessly Burning Matter holder in mid/backline too.SilkWhirlwind action speedWhirlwind reflex/decrease damageDark stealWhirlwind/Dark action speed, Ardor/Light reflexAncient StormerStacks up crit resist and reflex for the line and is has good base speed so speed stones help her do that even more quickly. Doesn't do much in the way of steal/penetrate damage so we don't use crit stones for that reason.Vermilion BirdArdor crit rateWhirlwind crit damageArdor reflex/dribbleDark action speedAncient Stormer, Earth's Cry, Teranox's Blood, Blazing EssenceStandard Dark action speed stone in the prism slot because he lacks Super Play or some variation of that so he needs the CA resist. Becomes ridiculously OP with Ancient Stormer as the action speed component helps with Seeds of Fire and the action bar regen component helps with Dance of the Phoenix + Rush.Player (Whirlwind)Slot 1Slot 2Slot 3PrismUniqueNotes. You're correct on that.
Rudiel should use reflex/crit rate/action speed since she has pretty good base reflex and needs to be able to crit reliably. Ancient Stormer or Earth's Cry are good uniques and the prism slot should be a reflex stone since she can reach 100% crit with her passive + one crit stone + Neraizel's global whirlwind buff.Kaidormu should use basically the same thing. Thunder crit, whirlwind reflex and either dark penetration, action speed, dribble or crit damage. Prism slot can be either reflex, pen or crit damage since he looks like a high damage stealer with the double hit on Violent Attack. He has a wide choice of uniques including SHoT, Earth's Cry, Fontus's Tissue Sample, Battalion (to turn him into CM) and even Encompassing Soul.
He has surprisingly good base reflex (almost 900 when maxed) so he can be optimized for reflex steals as well.Patricia, the new girl, should be using ardor reflex, light crit/HP, dark action speed/steal and a reflex stone in the prism slot. She has pretty low damage so she should be optimized to take advantage of reflex steals instead. Uniques should be optimized for utility so Thousand Watchers and Endlessly Burning Matter are the best.
An excellent mash-up of match-three, RPG, and TCG elementsGenerally speaking, match-three gamers don’t run with role-playing gamers or trading card gamers, but Gamevil, one of South Korea’s largest mobile game publishers, plans to alter that. Aiming to make these mismates mingle, Gamevil brings us Spirit Stones, a new three-genre mash-up that bravely blends bits of match-three, bobs of RPG, and driblets of TCG. Although occasionally brought down by repetition and missing sound and interface elements, Spirit Stones basically blows the doors off, thanks to dynamic deck-building and habit-forming combat.In terms of narrative, Spirit Stones falls on the match-three end of the spectrum—meaning, there’s not much of one.
The context is a fairly predictable good-versus-evil kind of thing, with you being tasked with using the power of the Ancient Gods (the Spirit Stones) to save the kingdom of Dulaz (a place that really should be re-named “The Kingdom of Busty Women,” by the look of its subjects). To attain these powerful stones, you must first fight your way through various lands, past all manner of hostile undesirables. Fortunately, you don’t have to do it alone: you get to take a party of your bustiest—I mean trustiest, friends with you. All joking aside, it’s hard not to notice the ‘amplitude’ of your warriors since Spirit Stones has enthusiastically embraced an aesthetic that’s highly stripperific. Even so, each card displays a great-looking character that’s beautifully rendered, and there are an amazing number of them. (Incidentally, characters, 90% of whom are female, are also rendered in battle as weird—and slightly disturbing—baby-faced-but-boobsy bobble-heads.) Credit should definitely be given since a lot of work was put into creating the gorgeous character art, not only for the base cards, but for their enhanced variants.
(The game’s sound on the other hand, could use some work. Battle result screens seem to be completely lacking music and sound, and the music loop during battle is nothing short of maddening.)Beyond the sexy sirens, there’s plenty of interest to be found in building your deck. Starting with a small collection of character cards, you collect more cards as you win battles.
Cards come in four rarities: Normal, High Normal, Rare, and Super Rare; and in four classes: Warrior, Mage, Archer, and Thief. Within those classes, the character types are legion: Musician, Pharmacist, Gunner, Spear Man, Knight, Hunter, etc. Each of these has a certain attack power and a certain number of hit points, and each can be equipped with gear that increases these attributes.The trading card aspect goes even deeper as your deck grows and you learn to Enchant and Evolve individual cards. Enchanting allows you to use cards in your deck to raise a specific card’s level and Evolve allows you to take two identical cards and combine them to make a better base card. Evolved cards can be Enchanted and Enchanted cards can be Evolved, a setup that’s likely to make role-playing fans do a happy little micro-management dance. Both processes take gold as well as cards, but fortunately, battle and mission rewards ensure your coffers are always full.The only downsides to card management are lack of Enchanting feedback and equipping new gear.
When choosing from your deck for Enchanting, some cards will occasionally be grayed out, disallowing you from using them. There’s no explanation why this is, and different screens display the deck in different ways which makes the whole process somewhat confusing. Also, weapons and armor can’t be swapped among characters. This means the only option when earning a new weapon is to destroy the old one.Anyway, once your characters are Enchanted, Evolved, and equipped, you’re ready for battle.
After assigning up to four characters to your party and designating a leader, you pick a stage from a map. This sends your party to the top of the screen where you can watch its bad-assery, and puts a match-three board down below so you can attack. The boards are covered in color blocks in a honeycomb arrangement, and each of your four character classes corresponds to one of the four colors. Sound complicated? Simply match three.Spirit Stones‘ match-three play is interesting, since rather than moving the blocks, you’re asked to draw a connecting line among them.
Blocks can be connected vertically, horizontally, and diagonally, so long as they’re adjacent, and special skill power-ups can also be linked to create explosive combos. Mastering this idea is the key to taking out bosses and large groups of weaker monsters. It’s genius, because it’s both accessible to casual players and deep enough for those of the more hardcore ilk.Whatever your experience level, though, it takes a while to earn the titular Spirit Stones. Eastern-made games have a well-earned reputation for expecting players to grind their way through hundreds of repetitive levels, and Spirit Stones is no different. Some players could be turned off by this, since it does take a good amount of patience to replay each stage four times. While this isn’t strictly required, it is highly encouraged since progression demands your characters become powerful enough to win battles, and power demands experience.
Don’t worry, it’s worth it. Finishing each lengthy chapter means earning another Spirit Stone, and that means adding even more umph to your characters.If you’re still on the fence when faced with the word “grind,” here’s some good news for you. Spirit Stones features some of the longest free play I’ve ever encountered. To engage in battle, you need Battle Stamina (the equivalent of energy in other social games). When that runs out, you need to replenish it with gems or wine; what’s nice is that you start the game with five free wines. Even nicer, stamina builds up again at the rate of one stamina point per minute.
That’s far faster than many other energy-based games and ensures that you’ll be able to play a good long while before having to spend any real money. In fact, if you treat the hour-long stamina build-up period as a healthy break from gaming, you’ll never have to spend a dime.Another great thing is the unobtrusive friends system. As you enter into battle, you’ll occasionally run into other adventurers. When you do, you can send them an invite.
This is great, because rather than annoy your non-gaming friends, you’re able to find and invite people who are already playing. Once your invitations are confirmed, you can take friends’ leaders into battle with you in a special mode called Hellgate, where you battle special boss monsters for special rewards. You can also battle your friends in online PvP mode and steal their emblems (items collected during the game’s story mode).Combining the best elements of match-three, RPGs, and TCGs, Spirit Stones presents a hybrid pastime that does what so few social games do—plays like a game instead of a free-to-play business model.
And although it sometimes fails to communicate information effectively, lacks a few sound elements, and asks players to grind more than many of them might want to, it overcomes these things by allowing players to play for far longer than most games in the genre and providing gameplay that’s both hypnotic and strategically satisfying.