Zombies Ate My Neighbors Game Genie Codes

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Zombies Ate My Neighbors Game Genie Codes Rating: 7,7/10 1792 reviews
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Zombies Ate My Neighbors is an action-packed monster-mashing shoot-em-up that has slithered out of the SNES and into the Genesis. One or two players fight Zombies and other famous movie monsters that have overrun 48 lengthy labyrinthine levels and seven hidden bonus levels!

Zombies Ate My Neighbors

Also known as: Zombies (EU/AU)
Developer: LucasArts
Publisher: Konami
Platform: Genesis
Released in US: July 19, 1993
Released in EU: January 27, 1994

This game has hidden development-related text.
This game has unused graphics.
This game has unused items.
This game has unused music.
This game has unused text.
This game has debugging material.
This game has regional differences.

Zombies are the least of your worries: Vampires, mermen, blobs, chainsaw-wielding crazies, and yes, spiders, are some of the more terrifying creatures that will also try to off your neighbors.

This neighborhood sucks.

  • 3Unused & Dummied Out Items

Error Handler


Exclusive to this version of the game is a basic error handler. Handy! Use the Game Genie code ABTA-B92C to trigger a 68000 Error in the demo.

The complete list of error traps starts at 2D60 in the ROM.

Hidden Text

Banana

Supraball legendary items. Game Genie code: KB2T-AAB6

The banana is functionally identical to the popsicle weapon, and uses the same graphics. In the Sega Genesis version, only the item's pick-up item remain. The SNES version contains graphics for the actual weapon and its HUD icon, but they were cleaned out of this version.

Paint Can


This paint can is used in the SNES version, albeit obscured from the player's vision, and acts as the flamethrower weapon's pick-up object. There's no flamethrower weapon in the Genesis version, so its appearance here is even more confusing.

Yellow Potion


Game Genie code: MK2T-AACJ

This is identical to the random potion. It's missing the question mark on the flask, but that's about it.

Miscellaneous

Zombies ate my neighbors last level

Items 5C and 66 point to the functionless Grey Potion and Machine respectively, at least in the SNES version. In the Genesis game, they don't even have any graphics in the ROM. So in this version, they're just blank entries with no icons and no purpose. Exciting!

Unused Level Bonus

This text appears in the ROM at address 987B:

While partially coded in, this bonus was never finished. It would grant 1000 points when a certain number of Blob monsters are destroyed. The Blob monsters can only be destroyed with cold weapons.

Unused Music

Zombies Ate My Neighbors contains one unused music track. Interestingly, it's actually different from the SNES' unused track, and takes up a different slot! It's track 01, which points to nothing in the SNES version.

Regional Differences

North America
Europe

The Chainsaw Maniac enemy was redesigned into an equally insane Canadian lumberjack in the European version. Surprisingly, it made the transition rather well, behaving identically in both versions. Some related sound effects and text (such as stage names and a bonus related to it) were modified accordingly. (e.g. the 'Chainsaw Begone Bonus' became 'Axeman Begone Bonus'.) This may have been done to prevent comparisons with Leatherface from The Texas Chain Saw Massacre, which was banned in England, West Germany, and other European countries.

The Zombies Ate My Neighbors series
SNESZombies Ate My Neighbors • Ghoul Patrol
GenesisZombies Ate My Neighbors
Retrieved from 'https://tcrf.net/index.php?title=Zombies_Ate_My_Neighbors_(Genesis)&oldid=669949'

The following are known Game Genie Codes for Zombies Ate My Neighbors on SEGA Genesis.

  1. Start With 10 Lives
    BF2T-AABJ
  2. Start With 7 Lives
    A32T-AABJ
  3. Start With 1 Life
    AB2T-AABJ
  4. Infinite Lives
    A47A-AA6W
  5. Start With 50 Shots In Starting Weapon
    GK2T-AAB4
  6. Start With 100 Shots In Starting Weapon
    NV2T-AAB4
  7. Start With 500 Shots In Starting Weapon
    8V2T-ACB4
  8. Start With 900 Shots In Starting Weapon
    TV2T-AGB4
  9. Start With Soda Pop Cans Instead Of Squirt Guns
    JK2T-AAB6
  10. Infinite Weapons Once You Have At Least 1
    AMWA-AA88
  11. Start With Speed Shoes Instead Of A First-Aid Kit
    LK2T-AACJ
  12. Start With 1/2 Health
    AZ2T-AAA6
  13. Continue With 1/2 Health
    A1ET-AAHL
  14. Almost Infinite Health
    AL8T-AA3G
  15. Start With 9 First-Aid Kits Instead Of 1
    BF2T-AACG
  16. Infinite Keys Once You Have At Least One
    AMVA-AA4G
  17. Package Of Squirt Guns Worth 999
    694T-AGFL
  18. Package Of Soda Pop Cans Worth 99
    NS4T-AAF0
  19. Fire Extinguishers Worth 99 On Pick Up
    NS4T-AAFN
  20. Each Key Worth 9 On Pick Up
    BH5A-AAAR
  21. Start On Level 2
    AK0A-AAB2
  22. Start On Level 3
    AP0A-AAB2
  23. Start On Level 4
    AV0A-AAB2
  24. Start On Level 5
    AZ0A-AAB2
  25. Start On Level 6
    A30A-AAB2
  26. Start On Level 7
    A70A-AAB2
  27. Start On Level 8
    BB0A-AAB2
  28. Start On Level 9
    BF0A-AAB2
  29. Start On Level 10
    BK0A-AAB2
  30. Start On Level 11
    BP0A-AAB2
  31. Start On Level 12
    BV0A-AAB2
  32. Start On Level 13
    BZ0A-AAB2
  33. Start On Level 14
    B30A-AAB2
  34. Start On Level 15
    B70A-AAB2
  35. Start On Level 16
    CB0A-AAB2
  36. Start On Level 17
    CF0A-AAB2
  37. Start On Level 18
    CK0A-AAB2
  38. Start On Level 19
    CP0A-AAB2
  39. Start On Level 20
    CV0A-AAB2
  40. Start On Level 21
    CZ0A-AAB2
  41. Start On Level 22
    C30A-AAB2
  42. Start On Level 23
    C70A-AAB2
  43. Start On Level 24
    DB0A-AAB2
  44. Start On Level 25
    DF0A-AAB2
  45. Start On Level 26
    DK0A-AAB2
  46. Start On Level 27
    DP0A-AAB2
  47. Start On Level 28
    DV0A-AAB2
  48. Start On Level 29
    DZ0A-AAB2
  49. Start On Level 30
    D30A-AAB2
  50. Start On Level 31
    D70A-AAB2
  51. Start On Level 32
    EB0A-AAB2
  52. Start On Level 33
    EF0A-AAB2
  53. Start On Level 34
    EK0A-AAB2
  54. Start On Level 35
    EP0A-AAB2
  55. Start On Level 36
    EV0A-AAB2
  56. Start On Level 37
    EZ0A-AAB2
  57. Start On Level 38
    E30A-AAB2
  58. Start On Level 39
    E70A-AAB2
  59. Start On Level 40
    FB0A-AAB2
  60. Start On Level 41
    FF0A-AAB2
  61. Start On Level 42
    FK0A-AAB2
  62. Start On Level 43
    FP0A-AAB2
  63. Start On Level 44
    FV0A-AAB2
  64. Start On Level 45
    FZ0A-AAB2
  65. Start On Level 46
    F30A-AAB2
  66. Start On Level 47
    F70A-AAB2
  67. Start On Level 48
    GB0A-AAB2
  68. Start On Bonus Level – Son Of Dr. Tongue
    GK0A-AAB2
  69. Start On Bonus Level – Day Of The Tentacle
    GP0A-AAB2
  70. Start On Bonus Level – Someplace Very Warm
    GV0A-AAB2
  71. Start On Bonus Level – Curse Of The Pharaohs
    GZ0A-AAB2
  72. Start On Bonus Level – Mushroom Men
    G30A-AAB2
  73. Start On Bonus Level – Cheerleaders Vs The Monsters
    G70A-AAB2
  74. Start On Credit Level – Monsters Among Us
    GF0A-AAB2
  75. Hold Down “A” And Press “B” To Use New Weapon

  76. Start With Bazookas
    JB2T-AAB6
  77. Start With Tomatoes
    JV2T-AAB6
  78. Start With Fire Extinguishers
    HB2T-AAB6
  79. Start With Ice Pops
    J32T-AAB6
  80. Start With Martian Bubble Guns
    HK2T-AAB6
  81. Start With Weed-Eaters
    HV2T-AAB6
  82. Start With Ancient Artifacts
    H32T-AAB6
  83. Start With Plates
    KK2T-AAB6
  84. Start With Silverware
    KV2T-AAB6
  85. Start With Footballs
    K32T-AAB6
  86. Hold Down “A” And Press “C” To Use New Weapon

  87. Start With A Monster Potion
    LV2T-AACJ
  88. Start With A Ghost Potion
    L32T-AACJ
  89. Start With A Random Potion
    MB2T-AACJ
  90. Start With A Pandora’s Box
    NB2T-AACJ
  91. Start With A Skeleton Key
    NK2T-AACJ
  92. Start With A Decoy
    NV2T-AACJ
  93. Infinite Special Items Once You Have at Least 1
    DDXT-AA2G
    Note: This does not include keys.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for SEGA Genesis / Mega Drive