Unkilled Nintendo 3ds
[Update: Nintendo of Europe has confirmed to Gamestop that the New Nintendo 3DS is also being discontinued in that region. Meanwhile, a Nintendo of America representative told Polygon 'this announcement does not affect Nintendo of America territories, as the model in question was only sold in limited quantities as special offerings.'] Scram kitty and his buddy on rails lyrics.
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Original Story
Nintendo is discontinuing the last of its compact, flip-top, stereoscopic 3D portables in Japan. The New Nintendo 3DS—which packs additional RAM, more shoulder buttons, and a second analog nub over the original system—is no longer being produced for the Japanese market, according to a message on Nintendo's Japanese website. The original 3DS, which was replaced by the New 3DS, was discontinued in 2014, alongside the original 3DS XL (called 'LL' in Japan).
The move leaves the Japanese market without any standard-sized 3DS hardware that supports the system's once-ballyhooed stereoscopic 3D feature. Japanese players that want a system with a smaller form factor and screens are now stuck with the Nintendo 2DS, which doesn't feature stereoscopic 3D. The larger, flip-top New Nintendo 3DS XL is still being sold with a glasses-free stereoscopic display, but it seems set to be replaced by the recently launched New Nintendo 2DS XL, which omits the 3D feature.Nintendo has been reducing its focus on the 3DS line's stereoscopic 3D capabilities for years now. Recent games like Super Mario Maker for 3DS go so far as to ignore the feature entirely, saying right on the box that the game 'plays only in 2D.'Cutting off production of the smaller stereoscopic system could be seen as another nail in the coffin for the gimmicky (and costly) 3D displays. But it could also be seen as a recognition that the smaller 3DS' form factor has become less and less popular over the years. In the most recent fiscal year, Nintendo sold 1.38 million units of the larger New Nintendo 3DS XL in Japan, compared to just 120,000 units of the smaller New Nintendo 3DS.
North America shows a bit more relative interest in smaller New 3DS hardware—400,000 sales in the last fiscal year—but the larger XL still sold a much healthier 1.39 million North American units in the same time period (there's anecdotal evidence those numbers may be constrained by limited supplies, too). The cheaper Nintendo 2DS seems the more popular choice for small-screen Nintendo portables, selling 490,000 units in Japan and 770,000 units in North America in the last fiscal year.It's not clear if Nintendo will shut down production of the standard-sized New 3DS in the rest of the world. Even if it does, though, it shouldn't be taken as a sign that Nintendo is abandoning the 3DS line in favor of the Nintendo Switch. The XL and 2DS editions of the portable line are still selling at a decent clip, and the release of the New Nintendo 2DS XL helps affirm Nintendo's stated commitment to continue supporting the 3DS into the future. That said, in the past we've seen sales for Nintendo's older portable systems quickly fall after the introduction of a new portable, so we'll see what effect the Switch has on the marketplace.In any case, Nintendo's latest portable hardware move helps further simplify a portable hardware lineup that has become unwieldy, with six different options released since the hardware first debuted in 2011. Selling only three of those options in Japan (and four in North America) is probably plenty for the time being.
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Any hardware company with an eye on profit does the same thing, another example is Apple. They want their production lines with as few products as possible so they can maximize profit with as few component variations as they can. The exception for both companies is color or finish, but their hardware internals are very uniform.If there is price overlap you can count on a product getting put on the chopping block. In this case Nintendo looks at $200 for the premium New 3DS XL experience, $150 for the next step down with the New 2DS XL, and finally $80 2DS for the little ones. Of course they have $300 for the ultra-premium Switch.They have one piece of hardware per price tier. From a price standpoint the smaller 3DS was redundant for them, that's all.
Off the top of my head.SM3DL was the biggest one that outright required 3D. Its platforming was far more reliant on depth perception than other 3D Marios, even SM3DW. A lot of precise jumps you could only reliably make with the 3D on.Kid Icarus: Uprising arguably required it as well, because the action could get so hectic that trying to play it in 2D just led to everything blending together with no coherency, particularly in the flying segments (I still remember that atrocious ZP review where he had the 3D off the whole time out of spite, and then bitched he couldn't make anything out as if it were somehow the game's fault.)Pushmo and its successors greatly benefited from the 3D, though they didn't necessarily need it. Comparing Pushmo to Pushmo World was a great example of how much the 3D aided visualizing and navigating the puzzles, and had Crashmo World not been cancelled, I bet that case would've been made even stronger.Ketzal's Corridors was an eShop game that was a successor to the WiiWare game ThruSpace (and if you ask me, ThruSpace kicked ass.) It was definitely a good example of how the depth perception helped with the 'walls rushing at you gameplay', although the game itself stumbled in other areas that made it not as good as the first. SM3DL and Kid Icarus definitely didn't require 3D, plenty of people played them without it just fine, myself included.
They're in the same category as ALBW — 3D can be helpful, but it's not necessary.My girlfriend played and beat SM3DL on a 2DS without issues or complaints.Remember, I didn't mean that 3D wasn't a helpful feature in some games, only that it wasn't required. You can beat any game with the feature turned off. Which means that nothing changed for developers when the 2DS came out — games have always been playable in 2D.