Past Cure Review
Past Cure is an independent action game developed by Phantom 8. In the game the player. Jon Denton of Trusted Reviews wrote, 'Past Cure has a much lower budget than most action games, and it's refreshing that the team didn't use.
Past Cure Review 'This is Past Curable' CampaignPast Cure is a game that comes across ambitious, yet fails to execute on that goal. It's a narrative driven experience with cumbersome stealth spots and aspects of horror. It really doesn't make too much sense coming across as disjointed and that's disappointing as there's some real potential here. Past Cure feels like an experience that really doesn't know what it wants to be. One moment it's action packed, the next it's stealth only and then all of a sudden I'm in a survival horror. They actually did a really good job with their dreamscapes, but it all just seems underdeveloped.There are plot points that don't make sense, random characters that pop in and it feels like they just gave portions of a plot instead of the whole thing. This creates an incomplete feeling once you finish it off while still having some sense of conclusion.
There are some neat aspects to the game and they just mostly didn't come together in a cohesive way. You're working as this man that's having an extreme break down of mental psyche.
This somehow comes with special powers to manipulate time to some degree. There are other characters that are teased, yet never developed and even close allies don't have much of a role.GameplayI thought the visuals were fine, I didn't even mind some of the repetitive scenes. There was enough variation within the world and they used their selection of enemies well. The ending section did seem a bit overwhelming as the characters lacked variation there though for the most part it was fine. The stealth was damn cumbersome and honestly, they could have went for a more fun style as the AI would instantly know where you are at all times.This made shooting them faster than attempting any stealth.
To follow that, the checkpoints were terrible. The melee battles were fine and the gun based combat was alright. I liked the addition of the powers, though they could have been implemented better. I did come across a number of glitches and sequences where things didn't work as they should have.
The puzzles were alright, simple enough that they weren't annoying. The end boss could have used some tuning. A final mention is that I didn't like the widescreen style, seemed odd though I won't add any negatives based on it.The ConclusionPast Cure had some great ideas, they just weren't executed in the best of ways. I liked the style of the game, it was dark and had some fun parts.
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The stealth wasn't good and the narrative wasn't at all cohesive. The horror aspects were cool, but didn't make much sense and that was a theme throughout. I'd actually really like the developers to maybe do a pure horror title, I felt they got the theme there right. It wasn't however integrated well into what was happening.
After a full completion I'm not sure what happened, what my goals were or even if I dealt with whatever I was supposed to be tackling.I think they went for one of those shock type stories where you're not sure what's happening, but it wasn't established enough that I was taken by what was going on. Past Cure definitely had a number of issues including smaller bugs, mix that with cumbersome gameplay and a plot that doesn't make sense for an overall fine package. I'd maybe like to see more from what they set up, but they need to re-work some of the story as it was confusing to the point of coming across as pointless.
. Players: 1. Size: 9.5 GB. Price: £24.99/$29.99/€29.99.
Xbox One X Enhanced: NoSome games stay with you because their story touches you on a deep emotional level. Others stay with you because they leave you trying to piece together any kind of meaning for what you experienced. Past Cure, sadly, is the latter.
An obvious work of love and effort by the developers, Past Cure is a an action adventure game that dips its toes into the psychological thriller world to tell the story of a former super soldier named Ian who is trying to find out what happened during 3 years of his life that are unaccounted for. It’s an intriguing concept, especially as Ian developed some sort of special abilities that allow him to slow time or use astral projection without knowing how or why. Using these abilities comes at the cost of Ian’s sanity, and that is where things for Past Cure truly begin to go sideways.If you were to attempt to describe the plot for Past Cure to a friend you may find yourself fumbling incoherently through a smattering of plot points that never quite connect. Ian is plagued by nightmares as a result of his mental powers using up his sanity.
The first nightmare he experiences showcases the weirdly mannequin like Porcelain Men that haunt Ian, and serves as a tutorial of sorts so that players can attempt to adjust to the clunky control system. Ian can use astral projection to flip switches and disable cameras so long as they are within range, but doing so leaves him in a crouched and vulnerable state and drains his sanity. Ian’s time slowing ability affects everybody and everything in the area except him, but his movement is so slow even when running at a sprint that he might as well be slowed to a crawl, as well. Once Ian’s sanity meter drops below a certain point, it will refill if gradually when his powers are not being used. However, it will never refill 100% without Ian popping a “blue pill”, the medicine he needs that is supposed to keep him in check. Ian becomes locked in a crouched, vulnerable position when using astral projection.Sluggish, poorly controlled tutorial aside, I had pretty high hopes for Past Cure. The opening cutscenes are well done, and set up a potential story that is genuinely intriguing.
Ian, despite being your standard issue protagonist, is solid and there’s a lot of promise for how this game can play out. Ian’s voice acting is stiff, but in the beginning you’re hopeful enough that you think the character might show something in the way of emotion eventually. Spoiler alert: he doesn’t. That bland, monotone voice work carries on throughout the entire game. Even the graphical quality of the cutscenes that are so promising in the beginning quickly delve into PS2 era graphics later on.
One particular scene with two miscellaneous henchmen near an elevator was shocking in how poor quality the graphics became. Motion blur, a little graininess, all of that can be forgiven. Even the rogue textures popping in and out are minor in comparison. The scene in question takes such an awful nose dive in quality that I literally restarted my system and played it again thinking something had gone wrong.The world Ian maneuvers through is impressive at first glance, but you need only to go up one floor in the parking garage to discover that there’s a lot of asset recycling going on in Past Cure. The aforementioned parking garage sequence drags on entirely too long, and because of the constant reuse of the environment and props I stopped a couple of times merely out of confusion.
It would take a moment to figure out if I had progressed forward or accidentally backtracked to a previous floor. This problem continues on in later environments, as I wandered around in office buildings and even a dilapidated prison nightmare. Ian spends a lot of time in this parking garage gradually taking out a handful of generic henchmen.Past Cure makes no secret about the fact that it wants players to explore these environments in a stealthy manner, but the tools to do this effectively are simply not there. Henchmen and even the dreaded Porcelain Men from Ian’s nightmares are locked into set paths with limited vision cones. Ian can easily stand at the end of a hallway with a few henchmen at the other end and they not see him. However, Ian can also be tucked safely away into a corner and a henchman will spot him. Unlike other games with stealth modes, the enemies do not lose interest if you tuck yourself away even more.
Once they’ve spotted Ian they will chase him down until they can punch him, leaving the player staring at a “Mission Failed” screen. This leads to being thrown back to the last checkpoint, which will inevitably be way farther back in the mission than you might hope.When stealth is not a requirement, there are only three weapons available to the player. Ian begins with his own personal pistol and one lone clip of ammo, but he can pick up ammo and weapons from dispatched enemies. That said, these weapons are limited to a pistol with a scope and a mini uzi. Trying to use the clunky controls to aim at enemies that can only be killed by a headshot was just one more shortcoming from a game that could have done so much more. Despite how much I wanted to like Past Cure, I felt as if the game was making a conscious effort to turn me against it.
A download code was provided for this review by the developer/publisher.