Chibi Robo Photo Finder Number 14
Renamed files to game names Loading branch information; choss committed Nov 26. 0 Cheats/107C00.txt → Cheats/Chibi-Robo! Photo FinderUSA.txt. 0 Cheats/162F00.txt → Cheats/Chibi-Robo! Zip LashEUR.txt. Show comments View file Edit file Delete file File renamed without changes. Chibi-Robo returns as a shared trophy with Chibi-Tot from Chibi-Robo: Photo Finder in Super Smash Bros. For Nintendo 3DS. Chibi-Robo, his Super Chibi-Robo form, Telly (as he appears in Zip Lash), Drake Redcrest (also as he appears in Zip Lash), and a Chibi-Tot all.
Which game publishers released the best games over the past year? In what has become an annual tradition, we have sifted through 12 months of data to determine the best and worst game publishers of the past year, based solely on the quality of their 2014 releases. Sales and user reviews do not factor into these rankings; only critic reviews (as captured by each game's Metascore) are used to evaluate performance.Find previous game publisher rankings here:/ / /(Looking for a list of 2014's highest- and lowest-scoring games? Find that.) Ranking of major publishersOnce again, we have split publishers into two separately ranked groups, based on the number of games they released during the last calendar year.
Our first group consists of the largest publishers, who each issued 14 or more unique titles (with Metascores) during 2014. You'll notice that our cutoff has changed from previous years, when we had a minimum of 15 unique releases to qualify as a major publisher.
The reason for the change was yet another decline in the number of games released by the major game companies—mainly due to the delay of so many planned 2014 releases into 2015.We have ranked these publishers in order from best overall game quality to worst, using a formula based on four factors:. Average Metascore for all games released in 2014.% of scored products with good reviews (Metascore of at least 75).% of scored products with bad reviews ( 49 or lower; in this case, a lower% is better). Number of 'great' titles (Metascore of 90 or higher, min. 7 reviews)Note that the Metascore average (the first factor) counts slightly more than the other factors.
(Detailed scoring information appears in a table below the rankings.) In addition, note that iOS games are not included in the figures below.Here is how the major publishers stacked up based on the quality of their 2014 releases: 1. NintendoPrevious year's rank: 4. Best Overall Release(Wii U)91Best New Original Title.(3DS)85Worst Overall Release(3DS)49Metacritic Users' Favorite.(tie) (Wii U)9.1(tie) (Wii U)9.1(tie) (Wii U)9.1Shooting up three spots in our rankings to #1 among the large publishers, Nintendo is also the only one of the majors to finish the year with a 'green' average Metascore—despite the fact that only 56% of its games received positive reviews from critics. (Basically, 2014 was not the most memorable of years in gaming history.) Nintendo's performance is even more impressive given the fact that it released more unique titles (34) than any other publisher in 2014. The Wii U and 3DS maker saw its Metascore average increase by 2.7 points in last year (compared to the previous year) even though it didn't have a single 2014 game score as highly as its 2013 leader, Nintendo was actually the only publisher last year with more than one game (with at least 7 reviews) to score in the 90+ range, with and both hitting 91. In a reverse from 2013, the publisher's Wii U games scored more highly than its 3DS releases. The average for the former was an impressive 81.3 (for 12 Wii U releases), while its 22 3DS games averaged just 73.9.Not part of or related to an existing game or series.
Out of games with at least 25 user reviews.† Scored products are the number of products released last year with at least four reviews from professional critics (which is the minimum needed to have a Metascore calculated); iOS games are not included. The difference in unique titles and total products results from multi-platform releases; for example, if LEGO Call of Duty: Arkham City—A Telltale Games Series comes out on the PS4, XB1, and PC, that counts as 3 total products but just one unique title.
Average Metascore is the average of all individual Metascores for all scored products in 2014, while the Metascore distribution chart shows what percentage of those Metascores were green (Metascore of 75-100), yellow (50-74) or red (0-49). UbisoftPrevious year's rank: 2. Best Overall Release(Xbox One) has only 6 reviews91best with 7+ reviews: (PS4)90Best New Original Title(PS3)89Worst Overall Release(Xbox One)52Metacritic Users' Favorite(PC)8.6Though Ubisoft's average Metascore declined by nearly a point compared to the year before, the Rayman publisher was able to hold onto its second-place ranking. Ubisoft was one of three major publishers last year to avoid releasing a single negatively reviewed game (though, its attempt at a fitness game, came close). Ubisoft averaged 76.3 for its dozen PS4 titles, tops among all publishers with at least 5 releases for that console last year.
Ubisoft's side-scrolling RPG was also one of the highest-scoring new IPs to be released by any of the major publishers in 2014 (though the current-gen versions didn't score quite as highly as that PS3 version listed above). Electronic ArtsPrevious year's rank: 3. Best Overall Release(PS4)89Best New Original Title(Xbox One)86Worst Overall Release(Xbox One)53Metacritic Users' Favorite(PS4)7.6Electronic Arts actually had a slightly higher average Metascore than #2 Ubisoft, but ranked one spot lower thanks to a slightly smaller percentage of positively reviewed releases as well as a lack of any 90+ games.
Actually, there was a lack of games, period: EA released nine more titles (and over 20 more scored products) in 2013 than in 2014, though that reduction in quantity didn't necessarily produce the increase in quality that the company may have been expecting—EA's average Metascore was ever so slightly lower for the year. The publisher's EA Sports-branded titles averaged a 71.1 in 2014, compared to a 77.3 for its non-sports releases. The latter group was highlighted both by a and the brand-new IP, though the latter scored a lot better with critics than with Metacritic's users, and it is unclear whether it was the huge financial hit EA was hoping for. One definite disappointment—at least from a quality standpoint—was, which turned out to be the lowest-scoring major game in The Sims series to date (scoring 16 points lower than ).
SonyPrevious year's rank: 5. Best Overall Release(PS4)95Best New Original Title(PS4)75Worst Overall Release(PS4)46Metacritic Users' Favorite(PS4)8.7By some measurements, Sony saw a slight improvement in game quality last year, moving up one spot in the rankings and seeing its average score edge up by 0.2 points. But just 39% of Sony's 2014 releases were positively reviewed by critics, compared to 47% in 2013. One problem may have been the publisher's Vita slate: Sony's 20 handheld games averaged just 69.9, and only 5 of them received positive reviews. Square EnixPrevious year's rank: (not ranked). Best Overall Release(PS Vita)86Best New Original Title(PC)59Worst Overall Release(PC)45Metacritic Users' Favorite(3DS)8.9Square Enix saw its average Metascore decline by 9 points last year—easily the biggest drop among the majors, though it also more than doubled the number of unique titles it released in 2014 compared to the prior year. (Square Enix actually didn't qualify for our rankings a year ago, releasing too few games in 2013 to count even as a mid-size publisher.) Most of that expanded release slate still belonged to the Final Fantasy or Tomb Raider franchises, and Square Enix was alone among the majors not to introduce a decently reviewed new IP last year.
MicrosoftPrevious year's rank: 6. Best Overall Release(Xbox One)88Best New Original Title(Xbox One)81Worst Overall Release(Xbox One)50Metacritic Users' Favorite(Xbox One)8.1While Microsoft didn't drop in our rankings, the Xbox/PC publisher can't exactly claim that 2014 was a good year. The company's average Metascore declined by over 3 points, and a mere 30% of its products received positive reviews from critics—the lowest success rate for any of the major publishers.
It was also the second straight year that Microsoft failed to achieve a 90 or higher for any of its releases (after doing so in each of the three previous years). The company's Xbox One offerings were slightly better than its releases for other platforms, with a Metascore average of 69.6 for games on the new console (vs. 68.7 on PC and 66.8 on the 360). Bandai Namco Games(including D3 Publisher)Previous year's rank: 9. Best Overall Release(Xbox 360)91Best New Original Title(PC)79Worst Overall Release(3DS)26Metacritic Users' Favorite(PS3)8.6Believe it or not, seventh-ranked Bandai Namco Games (and, yes, the publisher's name is the inverse of what it was a year ago, though it will change yet again—to Bandai Namco Entertainment—in the spring) had the biggest year-to-year improvement of any publisher: an increase of 6.3 points vs.
Its 2013 average Metascore. Of course, since the company had such a poor 2013, that quality jump was only good enough to lift Bandai to 7th place among the major publishers in 2014. It probably doesn't help that virtually all of Bandai's console releases last year were for previous-generation hardware; the publisher's PC titles averaged a more respectable 76. And no major or mid-sized publisher released a game with worse reviews than robot fighter.
Activision BlizzardPrevious year's rank: 8. Best Overall Release(PS4)90Best New Original Title(PS4)76Worst Overall Release(Wii U)38Metacritic Users' Favorite(PS4)8.0Activision Blizzard is a perennial presence near the bottom of our rankings, and the reason is always the same (and really quite simple): way too many terrible games. The publisher had eight different products receive negative reviews last year—that's both the largest quantity and highest percentage (24%) of bad games for any company listed on this page. In the company's defense, that's actually an improvement over the previous year, when it saw 39% of its releases score 49 or below. Activision also raised its average Metascore by nearly five points in 2014, while also increasing its percentage of titles receiving positive reviews to 44% (better than the publishers ranked at #6 and #7 above).
And it even launched a fairly successful (at least in terms of revenues and publicity, if not in critical acclaim) new property in. Subtract the Activision portion of Activision Blizzard, and the pictur.
By / October 14th, 2015Like in the standard levels, you’ll constantly be losing Watts as you play vehicle levels, but at a much brisker pace. While you can collect batteries to temporarily boost your Watts, the vehicle levels also introduce unique twists to deal with. In Skateboard levels, you’ll be able to whip certain fixtures to boost yourself forward, in Submarine levels you can fire torpedoes, and Boat levels have challenging ramps to fly from. While most of these are fine, there’s one variety I hate — the Balloon levels. In these, you are constantly floating forward slowly, and by swinging back and forth you will slowly descend, which is used to collect items. Unfortunately, a couple of issues complicate these sections. First, you only have 3 balloons conveying you through the level.
If these are hit by any hazard, they will pop one by one. If all 3 pop, you’ll fall to your death. When you combine this with the fact that you are losing Watts quickly, enemies are everywhere and any contact with enemies will lower your Watts, it becomes a real mess. I would often find myself frantically swinging to descend, and getting hit by an enemy in the process.
Or getting to the end of the level, and having my last balloon popped, forcing me to start all over. These issues are far less problematic in the other vehicle levels, where the only way you’ll typically die is falling into a hole after missing an obvious jump.However, while the vehicle portions were perhaps the weakest overall, the boss fights in Zip Lash are all fantastic.There are 6 worlds in Zip Lash, and each culminates in a tremendous boss fight. These only open up after you have beaten all 6 levels in a world. While I was uncertain about how fun these would be, I was quickly impressed with the variety and polish of these fights. Each and every boss looks and fights differently, like Robo-Roo who tries to jump and crush you and Kobombra who you have to hurl bombs at, for example. Better yet, all of the bosses look incredible, and are by far the visual highlights of the game.
With the exception of the very first boss, none of these are cakewalks either, and force you to think creatively and react quickly. Each fight is composed of multiple sections, and the bosses will acquire nasty new tricks. If you’re not confident in your ability to beat them, you can use coins to purchase a spare battery or jet pack before these fights, but this is mostly for younger gamers. Chibi doing his best Moses impression.Aesthetically speaking, Zip Lash is a bit of a mixed bag. While I enjoy the visuals overall, they are not consistently impressive. Though the enemy and boss designs are fine, the backgrounds are oftentimes pretty sparse. Luckily, this is improved by turning on the 3D, which makes the whole game pop nicely.
And although I’m not knocking any points for this, I was disappointed that the textures in the game weren’t as incredible as they were in Photo Finder. The times when the graphics were most impressive were in boss fights and those rare moments where you can whip something in the background to travel to new areas. On the audio side of things, your appreciation of the game depends on whether or not you like relaxed tunes. While none of the songs in the game were terrible, they weren’t particularly catchy tunes either, with a couple of exceptions. The vehicle stages actually had the most exciting music in the game, and the boss fights also had really great tunes. The sound effects were actually spectacular, and each was distinct and immediately conveyed what is happening to the player.While I was mostly very pleased with the game overall, there were a couple of minor missteps worth mentioning. First up is the Destination Wheel.
After each level, you will have to spin a wheel, and depending on the number you get, you’ll move a corresponding number of spaces on the map. Pictured above is the equally silly Boss Destination wheel, which is a guaranteed chance to fight the boss. For regular levels, though, this essentially means you can play the levels in any order.
That might sound cool, but it also means you can potentially land on a level you’ve already beaten. This can be avoided by using coins to purchase specific number tiles to put on the wheel. Though this isn’t that necessary, it is mind boggling they chose such an odd mechanism when all they needed was linear level progression. I mean, if they wanted to do something like this, they should have made Zip Lash a Metroidvania (which would have been AMAZING).Other odd features of the game are the Snacks and Baby Aliens. As you play through the game, you will gradually fill up the completion percentage. Whenever I see this sort of feature, I see it as a challenge, and oftentimes a cue that hidden content will be unlocked by getting to or past 100%. Which is odd that, in Zip Lash, there are two collectibles that have absolutely no bearing on that percentage.
First up are the Snacks. Though you do get a badge for collecting all of them in a given level, it doesn’t affect your score. What it does affect, however, is the hunger of a group of lost toys.
By going into a Warp that will randomly appear on the world map, you will make your way to one of these greedy fellows, who asks for the Snacks you find. Upon treating them to a nibble, you are rewarded with the history of that snack and a handful of coins. Though I’ve seen complaints that this is just blatant product placement, and while there is some truth to that, I find it just a reflection of the weird nature of all Chibi-Robo games. It’s especially forgivable since none of these Snack quests are at all required.The Baby Aliens seem to be in the game primarily to add replay value.
Like the Snacks, these don’t count towards your percentage completion. More curious still, you can’t find them until after you have beaten a stage once. By playing through the level a second time, you will find these Baby Aliens. Your job is to grab them and take them to an odd alien totem pole area.
There, by swinging them above your head, you will summon a UFO, and can return them by hurling them bodily at it. In exchange, you will be able to head to the Miiverse and get codes to unlock costumes for Chibi.
Though it’s a cute feature, I would much rather have finding all these Alien tots unlock a hidden world or two. Then again, the reason for these features being available but not required was probably so the game could cater to expert and novice gamers alike, much like the inclusion of the amiibo functionality. Maybe a hard mode would be the best option, assuming Zip Lash gets a sequel. So odd that none of this contributes to the completion percentageIn the end, I was very pleased with Chibi-Robo!
It took me about 9 hours to beat it, and that’s without having found all the Badges and Alien Babies. The replay value will mostly depend on your willingness to find a bunch of things that have no bearing on the completion of the game. I wasn’t sure how it would translate to a platformer, but I feel Chibi did so successfully, albeit with a couple of missteps. Most importantly, I find most if not all of the complaints I saw leveled at the game without merit. It is a fun, challenging and occasionally frustrating game. Considering it’s a totally new genre for this environment friendly robot, I was really impressed with the whole thing.
$119.99PC. $119.99The collector's edition is certainly more affordable than the Atomic Edition, and it comes with a smaller-yet-still-awesome figurine. $119.99. Biomutant ps4 release date.
It’s not the best platformer I’ve ever played, but it is by far my favorite game in the Chibi-Robo series. Here’s hoping it did well enough to keep seeing Chibi in strange adventures far into the future. Review ScoreOverallReview Copy purchased by author. Standard game costs $29.99, amiibo Bundle is $39.99.About Josh SpeerJosh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight.
As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.