Dungeons 2 Mods

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M.O.D.S (Magical Offensive/Defensive Subroutines), or simply 'Mods', are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties.

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Dungeons 2 Mods
  • 3Weapon Mods

Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot.

Name Effect M.O.D.S. Location Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8
ABILITY BUFF CHIP +x Ability Power while buffed. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
ABILITY CHIP +x Ability Power Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 C8
DAMAGE BUFF CHIP +x Hero Damage while buffed. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
EXPLOIT WEAKNESS CHIP +x% Damage to Weak Points. N/A 10.5%-40% 15.5%-45% 20.5%-50% 25.5%-55% 30.5%-60% 35.5%-65% 40.5-70% C8
HEALTHY AP CHIP +x Ability Power when at 90%+ Health. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
HEALTHY POWER CHIP +x Hero Damage when at 90%+ Health. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
HEAVY CHIP +x Damage with Heavy Weapons. Campaign+ 110-2,255 660-2,805 1,210-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 C8
LIFEBURN ARMOR CHIP +x Hero Armor when under 20% Health. N/A 360-1,230 660-1,530 960-1,830 1,260-2,130 1,560-2,430 1,860-2,730 2,160-3,030 C8
LIGHT CHIP +x Damage with Light Weapons. Campaign+ 110-2,255 660-2,805 1,210-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 C8
MANABURN AP CHIP Gain up to x Ability Power based on the amount of missing Ability Resource. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
MANABURN DAMAGE CHIP Gain up to x Hero Damage based on the amount of missing Ability Resource. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
MEDIUM CHIP +x Damage with Medium Weapons. Campaign+ 110-2,255 660-2,805 1,210-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 C8
NORMAL AP CHIP +x Ability Power each time you do not Critical Hit. Resets on Crit. N/A C1 C2 C3 C4 C5 C6 720-1.400 C8
NORMAL DAMAGE CHIP +x Hero Damage each time you do not Critical Hit. Resets on Crit. N/A C1 C2 C3 C4 C5 C6 720-1.400 C8
POWER CHIP +x Hero Damage Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 C8
QUINTUPLE CHIP +x damage to Quintuple Projectile Weapons Campaign+ 110-2,255 660-2,805 1,210-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 C8
ROBUST CHIP +x Hero Health. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 C8
SINGLE CHIP +x damage to Single Projectile Weapons. Campaign+ 110-2,255 660-2,805 1,210-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 C8
STEEL SKIN CHIP +x Armor when Attacking. N/A 360-1,230 660-1,530 960-1,830 1,260-2,130 1,560-2,430 1,860-2,730 2,160-3,030 C8
SWAP AP CHIP +x Ability Power for y seconds after swapping in. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
SWAP DAMAGE CHIP +x Hero damage for y seconds after swapping in. N/A 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 C8
TENACITY CHIP -x% duration of negative status effects. N/A C1 C2 C3 7.26%-18.78% C5 C6 11.93-23.44% C8
TRIPLE CHIP +x damage to Triple Projectile Weapons Campaign+ 110-2,255 660-2,805 1,210-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 C8

Mods for defenses only. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Multiplicative(As long as the Enemies meet each Enemy Types).

Name Effect M.O.D.S. Location Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8
ACCUMULATOR SERVO Deal Area Damage equal to x% damage taken in the past 10 seconds. Chaos 1+ 103 - 325% 128 - 350% 153 - 375% 178 - 400% 203 - 425% 228 - 450% 253-475% 278-500%
ANTI-CHAOS SERVO +x% Damage to Chaos Enemies. Chaos 6+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-FROST SERVO +x% Damage to Frosty Enemies. Chaos 7 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-GOBU SERVO +x% Damage to Goblins. Campaign+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-MELEE SERVO +x% Damage to Melee Enemies. Chaos 3+ 9.26-32.89% 13.13-36.76% 17.01-40.63% 20.88-44.51% 24.75-48.38% 28.63-52.25% 32.5-56.13% 36.37-60.00%
ANTI-MINIBOSS SERVO +x% Damage to Minibosses. Chaos 5+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-ORC SERVO +x% Damage to Orc Enemies. Campaign+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-RANGED SERVO +x% Damage to Ranged Enemies. Chaos 4+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-SKELETON SERVO +x% Damage to Skeleton Enemies. Chaos 1+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-SUPPORT SERVO +x% Damage to Support Enemies. Chaos 2+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-WARBOAR SERVO +x% Damage to Warboars. Chaos 1+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
BALLISTA BITE(Squire) +x Poison damage over y seconds when hit by Ballista. Campaign+ (As: Squire,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
BOAR-BOOM SERVO Warboars explode when killed dealing around X area damage, depending on enemy type. Chaos 1+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
CHAOS-BOOM SERVO Chaos enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 6+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
CONTROLLER SERVO +x% Damage to Crowd Controlled Enemies. N/A 9.11-27.78% 13-31.67% 16.89-35.56% 20.78-39.44% 24.67-43.33% 28.56-47.22% 32.44-51.11% 36.32-55%
CRIT DAMAGE SERVO +x% Critical Damage. Chaos 5+ 7.44-19.44 9,67-21.67% 11.89-23.89% 14.11-26.11% 16.33-28.33% 18.56-30.56% 20.78-32.78% 23-35%
CRITICAL SERVO +x Defense Critical Chance. Chaos 5+ 2.7-14.16% 4.25-15.71% 5.8-17.26% 7.35-18.81% 8.9-20.35% 10.45-21.9% 11.99-23.45% N/A
DAMAGE BUFF SERVO +x Defense Power while buffed. Chaos 7 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 5,740-7.770
DEFENSE RANGE SERVO +x% Defense Attack Range. Chaos 6+ 6.83-18.33% 8.5-20% 10.17-21.67% 11.83-23.33% 13.5-25% 15.17-26.67% 16.83-28.33 18.5-30%
DEFENSE RATE SERVO +x% Defense Attack Rate. Chaos 4+ 8.06-20.56% 10.83-23.33% 13.61-26.11% 16.39-28.89% 19.17-31.67% 21.94-34.44% 24.72-37.22 27.5-40%
DIVERSE CD SERVO +x% Defense Critical Damage for each unique Defense nearby. Chaos 3+ 2.1-8% 3.1-9% 4.1-10% 5.1-11% 6.1-12% 7.1-13% 8.1-14% N/A
DIVERSE CRITICAL SERVO +x% Defense Critical Chance for each unique Defense nearby. Chaos 3+ 1.47-6.89% 1.91-7.33% 2.36-7.78% 2.8-8.22% 3.24-8.67% 3.69-9.11% 4.13-9.56% N/A
DIVERSE POWER SERVO +x Defense Power for each unique Defense nearby. Chaos 3+ 456-1,558 836-1,938 1,216-2,318 1,596-2,698 1,976-3,078 2,356-3,458 2,736-3,838 N/A
DRAIN AURA(Monk) Boost Aura damages enemies for x. Campaign+ (as: Monk,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
EARTH SERVO Attunes a non-elemental Tower to Earth and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
EMBERMOUNT FLAMES(Lavamancer) +x second ignite duration when hit by Fissure of Embermount. Campaign+ (As: Lavamancer,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
FIRE SERVO Attunes a non-elemental Tower to Fire and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
FORTITUDE SERVO +x Defense Health. Campaign+ 660-2,255 1,210-2,805 1,760-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 N/A
FROSTY-BOOM SERVO Frost enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 7 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
GOBU-BOOM SERVO Goblins explode when killed dealing around X area damage, depending on enemy type. Campaign+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
HARDENED SERVO -x% Damage Taken when under 20% Health. Campaign+ 8.06-30.56% 10.83-33.33% 13.61-36.11 16.39-38.89% 19.17-41.67% 21.94-44.44% 24.72-47.22% N/A
LINGERING HELLFIRE(Abyss Lord) +x Fire Damage for y seconds when hit by Skeletal Ramster. Campaign+ (As: Abyss Lord,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
MELEE-BOOM SERVO Melee enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 3+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
MINIBOSS-BOOM SERVO Minibosses explode when killed dealing around X area damage, depending on enemy type. Chaos 5+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
PIERCER SERVO Defense projectiles pierce shields and do x% of their damage. Chaos 3+ 10.5-65% 15.5-70% 20.5-75% 35.5-80% 30.5-85% 35.5-90% 40.5-95% 45.5-100%
PLANTERA'S BLESSING(Dryad) +x Poison Damage for y seconds when hit by Harpy's Perch. Campaign+ (As: Dryad,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
POWER SERVO +x Defense Power. Campaign+ 660-2,255 1,210-2,805 1,760-3,355 2,310-3,905 2,860-4,455 3,410-4,004 3,960-5,555 N/A
PROACTIVE TRAPS(Huntress) +x Defense Power per detonation of Explosive Trap. Up to 100 times. Campaign+ (As: Huntress,Barbarian,Gun Witch) 24-82 44-102 64-122 84-142 104-162 124-182 144-202 N/A
PROTECTIVE DOWNGRADE SERVO Instead of being destroyed, the defense will decrease one upgrade level at x% Health. Once per Combat Phase. Chaos 1+ 21-65% 26-70% 31-75% 36-80% 41-85% 46-90% 51-95% N/A
RANGE-BOOM SERVO Ranged enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 4+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
REFUND SERVO Defense drops x% of its mana value when destroyed. Chaos 3+ N/A N/A N/A N/A N/A N/A N/A N/A
SHATTERQUAKE(Apprentice) +x Area Earth damage for y seconds when hit by Earthshatter Tower. Campaign+ (As: Apprentice,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
SHOCKING REVELATION(Series EV2)) +x Storm Damage and y% chance to stun enemies for 1 seconds when hit by Weapon Manufacturer. Campaign+ (As:Series EV2,Barbarian,Gun witch) 6,540-44,145, y-y% 11,990-49,595, y-y% 17,440-55,045, y-y% 22,890-60,495, y-y% 28,340-65,945, y-y% 33,790-71,395, y-y% 39,240-76,845, y-33.33% 44,690-82,295, y-35%
SKELE-BOOM SERVO Skeletons explode when killed dealing around X area damage, depending on enemy type. Chaos 1+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
STORM SERVO Attunes a non-elemental Tower to Storm and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
SUPPORT-BOOM SERVO Support enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 2+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
TENACITY SERVO -x% Duration of Negative Status Effects. Chaos 2+ 10.5-65% 15.5-70% 20.5-75% 35.5-80% 30.5-85% 35.5-90% 40.5-95% 45.5-100%
UNIQUE CD SERVO +x% Defense Critical Damage if only one is built. N/A N/A N/A N/A N/A N/A N/A 25.78-37.78 N/A
UNIQUE CRITICAL SERVO +x% Defense Critical Chance if only one is built. N/A N/A N/A N/A N/A N/A N/A 16.93-28.44 N/A
UNIQUE POWER SERVO +x Defense Power if only one is built. N/A 2,160-7,560 3,960-9,360 5,760-11,160 7,560-12,960 9,360-14,760 11,160-16,560 12,960-18,360 N/A
VENOMOUS VIPER(Mystic) +x Poison damage over y seconds when hit by Sand Viper. Campaign+ (As:Mystic,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
WATER SERVO Attunes a non-elemental Tower to Water, drenching targets for 9[seconds] and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885

Mods for the Weapon Slot Type, which have the Chip suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Multiplicative(As long as the Enemies meets the Enemy Types).

Name Effect M.O.D.S. Location Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaps 7 Chaos 8
AERIAL STRIKE CHIP (Adept) +x% Arc Lightning Damage to Knocked Up enemies. N/A N/A N/A N/A N/A N/A N/A N/A N/A
BOARSPLOSION CHIP Warboars explode when killed dealing around X area damage, depending on enemy type. N/A N/A N/A N/A N/A N/A N/A N/A N/A
BUFFER CHIP (Series EV2) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
CHAOS CHIP N/A N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
CHAOSPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
CONTROLLER CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
CRIT DAMAGE CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
CRITICAL CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
EARTH CHIP +x% Earth Damage. N/A N/A N/A N/A N/A N/A N/A N/A N/A
EARTHEN POWER CHIP (Lavamancer) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
ECHOING COMMAND CHIP (Abyss Lord) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
EXPLODING LASHES CHIP (Mystic) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
EXPLODING VOLLEY CHIP (Adept,Apprentice) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
FIRE CHIP +x% Fire Damage. N/A N/A N/A N/A N/A N/A N/A N/A N/A
FOCUSED AP CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
FOCUSED POWER CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
FROST CHIP +x% Damage to Frosty Enemies. Chaos 7 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
FROSTSPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
FROSTY SHARD CHIP (Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
FROZEN PATH N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
GOBLIN CHIP +x% Damage to Goblins. N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
GOBSPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
LAST STAND CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
LIFEBURN CD CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
LIFEBURN CRITICAL CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
MANA COMMAND CHIP (Abyss Lord) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
MANA GAIN CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
MANA GROWTH CHIP +x Mana per second while inactive. N/A 8-20 10-22 12-24 14-26 16-28 18-30 20-32 C8
MARKNADO CHIP (Adept,Apprentice) N/A prestigious N/A N/A N/A N/A N/A N/A N/A N/A
MELEE CHIP N/A N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
MELEESPLOSION CHIP Melee enemies explode when killed dealing around x as area damage, depending on enemy type. N/A N/A N/A N/A 378,379-639,640 N/A N/A N/A N/A
MELTDOWN CHIP (Series EV2) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
MINIBOSS CHIP N/A N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
MINIBOSSPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
OIL CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
ORC CHIP +x% Damage to Orcs N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
ORCSPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
PIERCER CHIP Hero projectiles pierce shields and do x% of their damage. N/A N/A N/A N/A N/A N/A N/A N/A N/A
PIERCING ICE CHIP (Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
PRICKLY SHIELD CHIP (Squire) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
RANGED CHIP +x% Damage to Ranged enemies. N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
RANGESPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
SEARING FLAMES CHIP (Huntress) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
SEISMIC LAUNCH CHIP (Squire) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
SHROOMITE CHIP (Dryad) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
SKELETON CHIP +x% Damage to Skeletons. N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
SKELSPLOSION CHIP Skeleton enemies explode when killed dealing around x as area damage, depending on enemy type. N/A N/A N/A N/A 756,757-1,279,280 N/A N/A N/A N/A
SNAKE ZEALOT CHIP (Mystic) Can Place X Serpant Coils prestigious N/A N/A N/A N/A N/A N/A N/A N/A
STANCE DANCER CHIP (Barbarian) X Hero damage for 5 seconds each time you switch stances. stack 3 times prestigious N/A N/A N/A N/A N/A N/A N/A N/A
STOMP STRIKE CHIP (Initiate) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
STORM CHIP +x Storm Damage. N/A N/A 5,600-10,675 N/A N/A N/A N/A N/A N/A
SUPPORT CHIP N/A N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
SUPPSPLOSION CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
THUNDERING STOMP CHIP (Initiate) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
TIDAL WAVE CHIP (Monk) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
TOE ROASTER CHIP (Lavamancer) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
TORCH BEARER N/A drakenfrost keep N/A N/A N/A N/A N/A N/A N/A N/A
WARBOAR CHIP N/A N/A 9.06 - 32.78 12.94 - 36.67 16.83 - 40.56 20.72 - 44.44 24.61 - 48.33 28.5-52.22 32.39-56.11 36.28-60.00
WATER CHIP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

Weapon Mods (Fixed)

Weapons with Mods that can't be removed or replaced. Some are sold by the Wayfarer for 500 Defender Medals. The other type of fixed mods belong to the drakenfrost maps which have a frost mod on the weapon.the weapon that have this mod changes each week.

Name Hero Effect
aerial bane Example Example
betsy's wrath Example Example
bling king bow Example Example
bone glove Example Example
celebration Example Example
demon scythe Example Example
flying dragon Example Example
haunted halberd Example Example
lunar portal Example Example
megashark Example Example
meowmere Example Example
molten tome Example Example
north pole Example Example
shadowflame Example Example
sky dragon's fury Example Example
glaive of the storms Example Example
tsunami chlorophyte Example Example
tsunami jester Example Example
captains fury barbarian increases barbarian's hero damage by +X and increases hero damage in and AOE around the barbarian by +y
Retrieved from 'https://wiki.dungeondefenders2.com/index.php?title=Mods&oldid=11539'

Dungeon manager/Fantasy RTS mash-upReviewed on: Windows 8, Core i5, 8GB RAM, GTX 970Recommended: i3, 4GB RAM, GTX 650 or betterPublisher: Kalypso MediaDeveloper: Realmforge StudiosCopy protection: SteamPrice: $40Release date: April 24Multiplayer: Up to 4 playersLink:Like a good Bible story, Dungeons 2 begins with The Fall. Playing as Evil itself, the prologue follows my uprising against the world above. I stomp across the green fields of men, an unstoppable armored behemoth dealing 666 damage with every swing. After a bunch of do-gooders team up (forming some kind of Fellowship, if you will) and take me down, I’m banished to the underworld, my body broken and incorporeal. Dungeons 2 is the story of taking it all back.The first Dungeons was clearly inspired by classic strategy game Dungeon Keeper, but like a rebellious teenager it struck out and made its own way in the world.

There were great ideas in Dungeons, in which players built underground lairs to lure in adventurers, got them high off their own hubris, and then smooshed them. Dungeons 2, on the other hand, takes far fewer risks and sticks to a more familiar Dungeon Keeper formula. And though it is pretty close to the Dungeon Keeper 3 we’ve always wanted, its boldest new ideas aren’t fleshed-out enough for it to become a true spiritual successor. Un-civil planningMy body is destroyed, so I’m left with only my hand. The floating, all-powerful disembodied hand is my instrument to the underworld, and with it I give orders, pick up demons and drop them in front of new jobs, and administer the occasional stinging backhand.Developer Realmforge has completely refined the nuts and bolts of its management simulation.

The infamous micromanagement of Dungeons (and, let’s be honest, the classic Dungeon Keeper, too) has now been delegated to the AI. Clicking on a gold vein will send imps to mine it. If I give orders to excavate a space for a new treasury, a couple of the miners will break off from the pack and head for the new work zone. I don’t have to decide how a job gets done, it’s enough to make the decision and let the underlings figure out the scheduling.Grid-based urban planning as performed by a disembodied evil hand. Take that, Cities: Skylines.Though this system is mostly successful, Dungeons 2 doesn’t always communicate with me. After building a brewery (demons, like all civilized creatures of fine character, require beer to function), I found that my imp refused to fill more barrels.

It took me a while to work out that the brewery was too small, and he’d reached the limit of his beer storage. In its quest to free me of day-to-day management concerns, Dungeons 2 had actually deprived me of vital logistical information.It’s good that micromanagement has been minimized, because I don’t think I’d have time to do it justice. Dungeon building is only half of this new game; the other half is a stripped-down but mostly serviceable RTS taking place on the surface. The dungeon works as an elaborate base constructor that fuels your armed expeditions to the world of men and, eventually, your vicious revenge on the do-gooders who cast you down.The RTS elements are the biggest surprise of Dungeons 2, but also the least well-executed. Visuals get seriously muddy when two big groups start a scrap, and there’s no way to perform basic RTS controls like saving groups.

Some individual units have special abilities, but there’s no way to trigger that ability without unselecting the group, picking the hero unit out of the crowd, and hitting the required hotkey. Even though I like what the RTS half of the game contributes to the overall strategic picture, its execution makes it feel like an afterthought.Jokes of the damnedOne thing I didn’t expect is that Dungeons 2 spends a lot of effort pulling off elaborate world-building.

I feel like I know a lot about the lore of this world, and that’s mostly thanks to a reactive narrator who talks through most of the game. In addition to dropping subtle hints (“The Unspeakable Evil knew he’d be needing a larger treasury, so he built one”), he’ll also berate me if I’m taking too long to complete an objective. He’s also the chief source of humor and pop culture references, jokes that land about half the time and will seriously date the game as years go.

There’s an elaborate send-up of banks on a fortified street, the Wall Street (wink), requesting gold-laden donkeys from the king’s government. Though I like the joke, it already feels five years out of date. I don’t think time will be kind to Dungeons 2’s script.Elsewhere, the game’s winking sense of silliness hits a little stronger. Watching orcs lift weights in the training room, or seeing a powerful unit do 666 points of damage is always worth a smirk, and it does a lot to provide a sense of place. The place in question is basically just a fantasy genre parody, but at least it commits to the bit.There are a few technical issues and bugs that I’m hoping Realmforge will resolve in the coming weeks.

The worst of these were cratering framerates any time a lot of magic users went to war in one place. Even on my GTX 970, grouped particle effects turned the game into a bad rave as viewed through a strobe light. I noticed a few bugged campaign quest lines as well, and I had to manually restart a level after an important character died and failed to respawn.Being evil—and perhaps more importantly, managing evil—is fun, though.

And the more opportunities to be evil I had, the more fun everything was. Growing a simulated economy and building a base full of angry orcs and spitting naga, then unleashing them on innocent unicorns and happy bunnies? That’s a damn good time.